Another massive update has been released for Jurassic World Alive and we highly recommend you visit the game’s official release notes page over at our Forums for greater details and information regarding the changes made with the update!


Overview

  • New Creatures!
  • New Creature Balancing!
  • New Ability Effects!
  • New Abilities!
  • New Ability Balancing!
  • New Tournaments! (this will have its own FAQ)
  • Roster Sorting! (this will have its own FAQ)
  • Stat Boosts! (this will have its own FAQ)
  • New DNA Caps! (this will have its own FAQ)
  • New Matchmaking! (this will have its own FAQ)
  • New Creature migrations! (this will have its own FAQ)
  • New Seasonal changes!
    • Note: After Update 1.7, Seasons will be delayed for a short time. You can still play to accomplish your Daily and Weekly quests, receive the usual Battle Incubators on a victory and progress towards your Daily Battle Incubator with your takedowns. Stay tuned for more information.

New Creatures!


Cenozoics: Update 1.7 introduces Miocene, Oligocene and Pleistocene creatures. We are calling these all "Cenozoic" creatures in order to group them together under the larger epoch umbrella. Further updates will keep adding new creatures to the available epochs of the game.
  • Non-Hybrids:
    • Brontotherium
    • Elasmotherium
    • Marsupial Lion
    • Phorusrhacos
    • Smilodon
  • Hybrids:
    • Ardontosaurus
    • Erlikospyx
    • Geminititan
    • Koolabourgiania
    • Purutaurus
    • Spinonyx

New Creature Balancing!


The last attribute balancing pass was done in 1.5. This update, we've had time to do another balancing pass that considers all of the game's creatures (including this update's new ones). We've also reduced the "cost" of Swap Prevention mechanics in order to give a bit of a boost to the crocodilian creatures (Sauropods are not affected too much by this change). Note: All Attack and HP changes displayed are for when the creature is at Level 26.
  • Alankylosaurus: HP reduced to 3990.
  • Amargasaurus: Attack reduced to 1020.
  • Ankylosaurus: HP reduced to 4380.
  • Ankylosaurus GEN2: HP reduced to 4110.
  • Ankyntrosaurus: HP reduced to 5070.
  • Brachiosaurus: Attack reduced to 950.
  • Carnotaurus: HP reduced to 3900. Attack reduced to 800. Counter attack becomes Greater Rending Counter Attack.
  • Charlie: Attack increased to 1490.
  • Darwezopteryx: HP increased to 4200. Speed increased to 127.
  • Darwinopterus: Attack reduced to 970.
  • Deinocherius: Attack reduced to 1290.
  • Dimetrodon: HP increased to 4200.
  • Dimetrodon GEN2: HP increased to 4110.
  • Dimodactylus: Attack increases to 860. Basic Attack becomes Shielding Strike. Short Defense becomes Instant Pinning Strike. This gives Dimodactylus a priority Swap Prevention, which is useful when attempting to counter "...and Run" abilities.
  • Diorajasaur: Diorajasaur's attributes and moveset are revamped to be more of a coherent, meta-relevant Unique creature. Diorajasaur has Precise Shattering Counter Attacks. Removed Swap Ability. No need for Pinning Strike: it has Tuojiangosaurus' Superiority Strike instead. Special Abilities become Instant Distraction, Ferocious Strike and Instant Invincibility. Attack increased to 1000. HP increased to 4500.
  • Diplotator: Attack increased to 1340.
  • Dracorex: Swap in Strike becomes Swap In Definite Strike. Attack reduced to 1200, health increased to 3000.
  • Dracorex GEN2: Attack increased to 1200. Impact and Run changed to Impact.
  • Dsungaripterus: Attack increased to 900.
  • Echo: Speed increased to 129. HP reduced to 2550.
  • Edmontoguanodon: HP increased to 5220.
  • Erlikosaurus: Attack increased to 1470.
  • Erlikosaurus GEN2: Speed increased to 129.
  • Euoplocephalus: HP reduced to 4140.
  • Gallimimus: Attack increased to 1280. HP increased to 2100.
  • Giraffatitan: Attack reduced to 1020.
  • Gorgosuchus: Attack increased to 1400.
  • Grypolyth: Rebuilt as a "sustained rending counter attacker". Ferocity Strike becomes Regeneration. Counter attack becomes Rending Counter Attack. Lockdown strike becomes Immobilize. HP increased to 4440.
  • Gryposuchus: HP increased to 4050. Attack increased to 1200. Basic attack becomes Defense Shattering Strike. Lockdown Impact becomes Immobilize.
  • Iguanodon: Attack reduced to 1170.
  • Indominus Rex: Attack increased to 1300.
  • Irritator: Attack changed to 1070.
  • Irritator Gen2: Swap in ability becomes Swap In Definite Strike.
  • Kaprosuchus: Ferocity Impact becomes Ferocity Strike. Attack reduced to 980. Swap in ability becomes Swap In Definite Strike.
  • Koolasuchus GEN2: Speed increased to 126.
  • Maiasaura: HP reduced to 4500.
  • Megalosuchus: HP increased to 4500. Basic attack becomes Definite Strike. Critical Impact becomes Defense Shattering Impact.
  • Monolometrodon: Speed reduced to 125. HP reduced to 3660.
  • Monomimus: Gains Swap In Dodge. HP reduced to 2100.
  • Monolophosaurus: Attack increased to 1380.
  • Monolophosaurus GEN2: HP reduced to 2370.
  • Monostegotops: HP reduced to 4260.
  • Nodosaurus: HP decreased to 4200.
  • Nundasuchus: Attack increased to 1530.
  • Ophiacodon: HP increased to 4170.
  • Ouranosaurus: Attack reduced to 1290.
  • Pachycephalosaurus: Attack increased to 1200. HP reduced to 4050.
  • Paramoloch: Attack reduced to 1110. Tweak this creature to be more of a "sustain teamplay tank". Strike becomes Shielding Strike. Rampage and Run becomes Regenerate and Run. Greater Stunning Strike becomes Greater Stunning Impact.
  • Postimetrodon: Attack reduced to 950.
  • Postosuchus: Attack increased to 1450.
  • Procerathomimus: HP increased to 3000.
  • Proceratosaurus: Attack increased to 1420.
  • Pterovexus: Swap in Ability becomes Swap in Evasion.
  • Purrolyth: Attack reduced to 1000. HP increased to 3600. Armor increased to 15%. Lockdown Strike becomes Regeneration. Counter Attack becomes Minor Rending Counter Attack.
  • Purussaurus: Attack increased to 1140.
  • Purussaurus GEN2: HP decreased to 4200. Attack increased to 1250.
  • Rajasaurus: HP reduced to 3960.
  • Sarcorixis: Attack reduced to 1190. HP increased to 4200.
  • Sarcosuchus: Attack significantly increased to 1270.
  • Scaphognathus: Attack reduced to 950.
  • Secodontosaurus: Attack increased to 1500. Basic Attack becomes Definite Strike.
  • Skoolasaurus: Slowing Impact becomes Distracting Rampage.
  • Spinosaurus: Attack reduced to 850.
  • Spinosaurus GEN2: HP increased to 3990.
  • Spinotaraptor:HP increased to 3240. Attack increased to 1400.
  • Spinotasuchus: Attack increased to 1300.
  • Stegosaurus: Speed reduced to 116.
  • Stygidaryx: HP reduced to 4020.
  • Stygimoloch: Attack increased to 1440.
  • Suchomimus: Speed reduced to 112.
  • Suchotator: HP reduced to 4500.
  • Tanycolagreus: Its attributes have been balanced to take out the Indoraptor if you correctly predict the Indoraptor's Evasive Stance usage: Damage increased to 1560, Health reduced to 3000.
  • Tarbosaurus: Attack reduced to 1580.
  • Tenontorex: Attack reduced to 1630.
  • Tenontosaurus: Attack reduced to 1130.
  • Thoradolosaur: Slight attack increase to 1660.
  • Triceratops: HP reduced to 4740.
  • Triceratops GEN2: Attack reduced to 1250.
  • Tuojiangosaurus: Attack reduced to 1100.
  • Tuoramoloch: Attack reduced to 1050. Greater Stunning Impact becomes Greater Stunning Rampage.
  • Utahraptor: Attack increased to 1420.
  • Utarinex: Impact and Run becomes Rampage and Run. Critical chance increased to 10%. HP reduced to 3600.
  • Utasinoraptor: Slight attack increase to 1600.

New Ability Effects!

  • Rend
    • Rend is a shorthand used to communicate that an ability's damage is based on the Max HP of the target creature. Instead of being based on the creature's attack statistic, the damage is based on the target's Maximum Health Points. However, as opposed to Damage Over Time, this works even if the creature is immune! Because Rend base damage is based on the opponent's creature max HP in order to determine a base damage value, please be aware that this damage value can be reduced by Shields and Distraction effects. Rend attacks can score critical hits, as usual. Please be aware that, in this update, Rending abilities have the Armor Piercing and Shield-Breaking mechanics. Do note that this might not always be the case if we make additional abilities that use Rend.
    • Designer's note: This is a new mechanic. We want to introduce this mechanic to the game and see how the community reacts. Similar to the changes that we previously made to damage over time, this mechanic has a chance to tweak the meta significantly. Therefore, it’s possible that the Rend mechanic and the associated abilities receive a tweak in future updates.
  • Precise
    • Precise is a shorthand used to communicate that an ability's direct damage component will always hit the target, even if the target is under the effect of a Cloak or an Evasion ability. Note that the Cloak or Evasion remains in effect (Precise does not Nullify the effect, it just hits precisely!)
  • Definite
    • Definite is a shorthand used to communicate that an ability's damage will get through. Armored? Invincible? Dodging? Cloaked? Definite doesn't care. A definite ability removes the target's Cloak, Dodge and Shields before applying its Armor-Piercing damage.

New Abilities!

  • Cleansing Strike: Cleanse self. Attack 1x.
  • Defense Stance: Priority. Cleanse Self. Shield 50% for 1 turn.
  • Definite Impact: Remove target's Cloak, Dodge and Shields. Attack 1.5x, bypassing armor. Delay: 1 turn. Cooldown: 1 turn.
  • Definite Rampage: Remove target's Cloak, Dodge and Shields. Attack 2x, bypassing armor. Delay: 1 turn. Cooldown: 1 turn.
  • Definite Strike: Remove target's Cloak, Evasion and Shields. Attack 1x, bypassing armor.
  • Distraction: Opponent's damage is reduced 50% for 1 turn. Attack 1x.
  • Greater Rending Counter Attack: Destroy Shields. Deal 33% of target's max HP as armor-piercing damage after receiving and surviving a physical attack.
  • Immobilize: Priority. Stun 100%. Target is Swap Prevented for 2 turns. Cooldown: 2 turns.
  • Long Dodge: Priority. Cleanse. Dodge chance 100% for 2 turns. Cooldown: 3 turns.
  • Minimal Rending Counter Attack: Destroy Shields. Deal 15% of target's max HP as armor-piercing damage after receiving and surviving a physical attack.
  • Minor Rending Attack: Destroy Shields. Inflict 0.25x of opponen'ts Max HP as Armor Piercing damage. Cooldown: 1 turn.
  • Minor Rending Counter Attack: Destroy Shields. Deal 20% of target's max HP as armor-piercing damage after receiving and surviving a physical attack.
  • Nullifying Counter: Nullify target's positive effects after receiving and surviving a physical attack.
  • Precise Impact: Precise: Attack 1.5x. Cooldown: 1 turn.
  • Precise Piercing Strike: Precise: Attack 1x, bypassing armor.
  • Precise Pounce: Precise: Attack 2x. Reduce Target's damage 50% for 1 turn. Cooldown: 1 turn.
  • Precise Rampage: Precise: Attack 2x. Cooldown: 1 turn.
  • Precise Shattering Counter: Destroy shields, bypass Armor, and deal 1x precise damage after receiving and surviving a physical attack.
  • Precise Shattering Impact: Remove Shields. Precise: Attack 1.5x, bypassing armor. Cooldown: 1 turn.
  • Precise Shattering Rampage: Remove Shields. Precise: Attack 2x, bypassing armor. Delay: 1 turn. Cooldown: 1 turn.
  • Precise Shattering Strike: Remove Shields. Precise: Attack 1x, bypassing armor.
  • Precise Slowing Strike: Precise: Attack 1x. Opponent's speed is reduced 50% for 1 turn.
  • Precise Strike: Precise: Attack 1x.
  • Prowl: Priority. Dodge 50% for 1 turn. Cleanse self. Increase Critical Hit Chance +50% for this and the next turn.
  • Raking Claws: Remove target's Dodge and Cloak. Attack 2x. Delay: 1 turn. Cooldown: 1 turn.
  • Rending Attack: Destroy Shields. Inflict 0.33x of opponent's Max HP as Armor Piercing damage. Cooldown: 1 turn.
  • Rending Counter Attack: Destroy Shields. Deal 25% of target's max HP as armor-piercing damage after receiving and surviving a physical attack.
  • Rending Takedown: Destroy Shields. Inflict 0.5x of opponent's Max HP as Armor Piercing damage. Delay: 1 turn. Cooldown: 1 turn.
  • Sidestep: Priority. Cleanse self. Dodge chance 66% for 1 turn. Increase Speed +10% for 2 turns.
  • Swap in Definite Strike: Remove target's Cloak, Evasion and Shields. Attack 1x, bypassing armor. Bound for 2 turns.
  • Swap in Dodge: Dodge chance 100% 1 turn. Bound for 1 turn.
  • Swap in Evasion: Dodge chance 50% for 3 turns. Bound for 1 turn.
  • Swap in Prowl: Dodge 50% for 1 turn. Increase Critical Hit Chance +50% for 1 turn. Bound for 2 turns.

New Ability Balancing!

  • Debilitating Distraction: Delay is now 0 turns.
  • Impact: Cooldown is now 1 turn.
  • Swap in Distraction: Distraction is now 90%, as per Instant Distraction
    • Designer's note: If your Swap-In creature is faster than the expected Swap-In creature that deals damage (i.e. Dracorex G2 or Dracoceratops...) then you can outsmart the target’s swap in ability by swapping in your distraction, knowing that it occurs first!


MISC and BUG FIXES

  • Removal of Friendly Battle from the Daily Missions.
  • Megalosuchus has 3 targets rather than the previous 4.
  • All known issues with the Speed indicator are fixed, with simplified visual communication.
  • More overall bug fixes and app optimizations.
  • FUTURE Bug Fix:
    • The S7 is no longer supported in AR. This should be fixed for 1.8.
    • The S4 with a PowerVR CPU is temporarily no longer supported. We are hoping to have a fix for mid-June. Please note that more recent S4 that have the Adreno CPU do not suffer from this problem and the game should be fully playable.