Update 1.9 has released! For full details please visit our official Release Notes Forums post for all the new features and changes occurring with this update (English only):



In this update, we have created a new training program that will allow you to refine your battle strategies! We also included an overhaul to the archetypes of Ceratopsians and gave creatures more precision in their possible Immunities. Finally, the sanctuary now welcomes Cenozoic creatures. More about this in the relevant sections below.

- Campaign
- Sanctuary Improvements & Cenozoic Creatures
- World Exploration
- Ability Updates, Including New Abilities
- New Creatures and Hybrids, including Indominous and Indoraptor GEN2s
- Creature Updates and Balancing
- Bug Fixes & Known Issues


Please visit our official Campaign FAQ to learn more about the details regarding this brand new feature:


All Cenozoic creatures can be placed in the Sanctuary. This includes creatures such as Smilodon, Elastmotherium, Phorusrha, Entelodon, and Carbonemys.

Rebalanced the impact of Sanctuary Levels on the DNA rewarded. We heard your feedback about the lack of impact of leveling up Sanctuaries to the max level, especially for Epics. In order to make it more interesting, we rebalanced it. At level 20 Sanctuaries will now give double the DNA rewards (compared to a level 1).

You can now tap the creature in Enclosure View to go in Care View for that creature. (It’s equivalent of tapping its portrait in the list below.)

Furthermore, it should now be easier to visit multiple remote sanctuaries via your Alliance’s list of Shared Sanctuaries as each time you exit, you will return to your previous context (e.g. the list of Shared Sanctuaries) instead of the map. If you visited a Sanctuary from a creature’s Character Sheet, you will return to your Collection when you exit.

Finally, we have fixed a bug where Care buttons were not visible while recording a video in AR. We apologize to players who were affected by this!


Reducing the presence of Daily Creatures on the map
- When we introduced creatures that spawn on specific days, we wanted to be sure they would have a big presence in the world. We’ve since heard your feedback that their presence was a bit too much, as they would take over the local creatures of each area of the world, making it harder to encounter local creatures. In this update, we reduced the presence of those Daily Creatures by about 20-40% (depending on your area).

New creatures and small rebalancing
- As with every big update, we added new creatures to encounter in the wilds, as well as taking this opportunity to rebalance each area of the world slightly.


We now have the capacity to create abilities where the opponent receives a bonus in order to create powerful abilities that must be used at the proper time (or that must be “gambled with”). See Mutual Fury, below.

- Defensive Stance: Defensive Stance’s Shield now lasts for 2 turns. This results in a lowered total HP amount for Brontotherium and Elasmotherium.
- Critical Impact: Reworked. Now guaranteed to do 1.875x damage. Deal 1.5x damage, perform a guaranteed critical hit.
- Minor Rending Attack: Rend increased to 34%.
- Rending Attack: Rend increased to 40%.
- Rending Takedown: Rend increased to 60%.


Immune to Damage Over Time: This creature cannot receive Damage Over Time
Immune to Deceleration: This creature's speed cannot be reduced
Immune to Distraction: This creature's damage cannot be reduced by distraction effects
Immune to Stuns: This creature cannot be stunned
Immune to Swap Prevention: This creature cannot be swap prevented. Note that if it performs a Swap in Ability, it is still bound.


- Cautious Strike: Cleanse self. Increase speed 10% for 2 turns. 50% chance to Dodge 66.7% of damage for 1 turn. Reduce opponent's damage 50% for 1 turn. Attack 1x.
- Long Decelerating Strike: Attack 1x. Reduce target's speed by 50% for 2 turns.
- Long Defense Strike: Shield 50% for 2 turns. Attack 1x.
- Superior Vulnerability: Cleanse Distraction. Inflict Vulnerable immediately. Vulnerable lasts until the end of next turn. Speed Decrease 50% for 1 turn. Attack 1x.
- Swap in Head Butt: 66% Chance to Stun target for 1 turn. Attack 0.5x, bypassing Armor. Bound for 2 turns.
- Swap in Heal: Heal 25%. Bound for 1 Turn.
- Swap in Stunning Strike: 66% chance to Stun target for 1 turn. Attack 1x, bypassing Armor. Bound for 2 turns.
- Delayed Rampage: Attack 2x. Delay: 1 turn. Cooldown: 1 turn.
- Dig In: Cleanse self. Increase speed for 10% for 2 turns. Shield 50% for 1 turn. Heal 25% of max HP. Cooldown: 2 turns.
- Mutual Fury: Cleanse self. Increase damage 50% 1 turn for the opponent, 2 turns for self. Increase speed 10% for 2 turns. Cooldown: 1 turn.


- Carbonemys
- Entelodon
- Kelenken
- Allosaurus Gen2 (Sanctuary and Event exclusive)
- Nasutoceratops (Sanctuary and Event exclusive)


- Phorusaura
- Brontolasmus
- Carbotoceratops
- Indominus Gen2
- Thylacotator
- Smilonemys
- Indoraptor Gen2


- In this update, Ceratopsians are revisited as being Stun and Deceleration creatures rather than being “jack of all trades” (although Nasutoceratops and Monostegotops can still fare well against all sorts of non-immune opponents).
- Ceratopsians come in with a charge that can leave their opponent reeling–this can be noticed with all Ceratopsian’s Swap in Stunning Strike. Their universal ability is Dig In (except in some special cases).
- Most of them have Decelerating Strike as a basic attack. This affects Einiasuchus, Einiosaurus, Monostegotops, Nasutoceratops, Sinoceratops, Stegoceratops, Triceratops, Triceratops GEN2. More details below.

- A pass on our internal calculation of Immunity revealed that we had overvalued the ability. Creatures that were Immune to Negative effects received a good pool of “points”, which let us give them a power increase.


Ankylocodon: Attack increased to 1000. HP increased to 4200.
Allosaurus: HP reduced to 4650.
Ankylosaurus: HP reduced to 4200.
Ankylosaurus GEN2: HP reduced to 3900.
Ankyntrosaurus: HP reduced to 4980.
Ardentismaxima: Attack significantly increased to 1300. HP increased to 5400. Gained Armor 15%. Critical hit chance increased to 30%, like its Brachiosaurus parent.
Ardontosaurus: Attack increased to 1200, HP increased to 5100.
Brontotherium: With the update to Defensive Stance, Brontotherium’s HP got reduced to 3900.
Dilophosaurus GEN2: Removed Swap In Distraction. Basic Attack becomes Distraction. Special ability becomes Nullifying Strike. Gains Immune to Distraction. Attack increased to 1800, HP increased to 3000.
Dimetrodon: Superb Attack increase to 1280.
Dimetrodon GEN2: Superb HP increase to 4740.
Diplocaulus: Removed Swap in Distraction. Basic Attack becomes Distraction. Special Ability becomes Nullifying Impact. Attack increased to 1600.
Diplovenator: Gains Immune to Stuns and Immune to Distraction.
Einiasuchus: Attributes become: Attack 900, HP 3000, Speed 115, Armor 20%, Critical 5%. Abilities become: Decelerating Strike, Dig In, Greater Stunning Strike, Ferocious Strike, Swap in Stunning Strike
Einiosaurus: Attributes become: Attack 1000, HP 4200, Speed 111, Armor 15%, Critical 5%. Abilities become: Decelerating Strike, Regeneration, Swap in Stunning Strike
Elasmotherium: With the update to Defensive Stance, Elasmotherium’s HP got reduced to 3630.
Erlidominus: Attack increased to 1600. HP increased to 3300.
Erlikospyx: Gains Immune to Deceleration.
Euoplocephalus: HP reduced to 3960
Gallimimus: Attack increased to 1300. HP increased to 2760.
Geminititan: Gains Immune. Attributes become Attack 1400, HP 6000 and Speed 110.
Indominus: Attack increased to 1600. HP increased to 4500.
Indoraptor: Gains Immune to Distraction and Immune to Stuns.
Magnapyritor: HP increased to 3750.
Marsupial Lion: Gains Immune to Deceleration. HP increased to 4500.
Monolometrodon: Superb HP increase to 4200. Attack increased to 1150.
Monolophosaurus GEN2: Removed Swap In Distraction. Attack increased to 1450, HP increased to 2700.
Monomimus: Rebuilt as a Distracting Dodger with a splash of always-available Nullification. With this combo, it’s possible to reduce your opponent’s damage to zero for one crucial turn! Abilities become Nullifying Strike, Distracting Strike, Distracting Rampage, Evasive Stance, Swap in Dodge. She still keeps her Immunity. Health increased to 3150. Attack increased to 1330.
Monostegotops: Attributes become: Attack 1000, HP 4200, Speed 117, Armor 30%, Critical 20%
Abilities become: Distraction, Dig In, Greater Stunning Impact, Slowing Impact, Swap in Stunning Strike
Ornithomimus: Attack increased to 1500.
Ophiacodon: Superb Attack increase to 1400. HP increase to 4290.
Phorusrhacos: Gains Immune to Deceleration.
Postimetrodon: Superb Attack increase to 1200.
Procerathomimus: HP increased to 3900.
Pteraquetzal: We heard your feedback and rebalanced this creature. Loses Swap In Dodge. Replaces Long Protection with Long Defense Strike. Speed increased to 122, which is the average of its two parent creatures.
Pterovexus: Attack increased to 1200. HP increased to 4140.
Pyrritator: Rebuilt to be a Distraction-Focused creature. With its Irritator ancestry, it still has a tool to deal with armored and/or shielded creatures. Like other raptors, it can be countered by speed control abilities such as Thagomizer and Superiority Strike. Attributes become Attack 1300, HP 3300, Speed 129, Critical hit chance 20%. Abilities become Distraction, Pounce, Distracting Impact, Defense Shattering Impact.
Secodontosaurus: HP increased to 3750.
Sinoceratops: Attributes become: Attack 950, HP 3600, Speed 111, Armor 25%, Critical 5%. Abilities become: Decelerating Strike, Dig In, Instant Charge, Swap in Stunning Strike
Smilocephalosaurus: Gains Immune to Stuns.
Spinonyx: Gains Immune to Deceleration. HP increased to 4350.
Stegoceratops: Attributes become: Attack 920, HP 3900, Speed 112, Armor 25%, Critical 5%. Abilities become: Decelerating Strike, Dig In, Slowing Impact, Greater Stunning Strike, Swap in Stunning Strike
Tenontorex: Attack reaches Thoradolosaur level with a value of 1680.
Triceratops: Attributes become: Attack 900, HP 3900, Speed 111, Armor 20%, Critical 5%. Abilities become: Decelerating Strike, Dig In, Greater Stunning Strike, Swap in Stunning Strike
Triceratops GEN2: Attributes become: Attack 1000, HP 3960, Speed 110, Armor 10%, Critical 5%. Abilities become: Decelerating Strike, Rampage, Swap in Stunning Strike
Tryostronix: Attack increased to 1300. HP increased to 4200.
Velociraptor: Attack increased to 1550. HP reduced to 1650.


Over 375 bugs were fixed in this release, including:
- “Sanctuary Limbo” issue is now fixed: In certain cases, when a Sanctuary would disappear, a player’s creature would be inaccessible until the timer ended. With this fix, if a Sanctuary were to disappear, the player’s creature would be returned to his or her roster without having to wait for the timer to end.
- Using Scent Capsules in Parks to respawn a creature: We fixed an exploit that would allow someone to “respawn” or “reroll” a creature attracted by a Scent Capsule in a park, which increased the chances of getting rarer creatures. We are aware that Scent Capsules are not attracting “park creatures” as would be expected and it’s something we want to improve in a future update.
- Fixed an issue where players of different arenas could not be matched together after attempting to matchmake for a long while (even if the matchmaking score difference would theoretically allow them to).


The following are issues we are aware of and actively working towards resolving:

- Sending and receiving Friendly battle request is unstable where accepting a friendly battle request will result in the player being sent to the loading screen and the sender still on the social menu or one of the players will softlock.
- Sometimes the Scolosaurus is not visible when it performs its swap-in ability animation.
- Players are ranked based on their highest trophy count of the previous season in the Alliance player list.
- Expired DNA Donation Requests Remain in Alliance Chat for a short while.
- Completed Alliance mission objectives are missing player name under player icon.
- We have noticed more instability around connection and in the battle; we are actively continuing working on solutions.