New update alert!! In this version we’re introducing you to new Raid Bosses, an updated Raid schedule, new creatures, and overall, a fresh Jurassic World Alive experience. If you’re as excited as we are, read on for more details!

https://forum.ludia.com/t/release-notes-jurassic-world-alive-update-2-2/153192/1

OVERVIEW

- New Raid Bosses
- Updated Raid Boss Schedule
- New Emotes
- Face Off screens
- New Updated Creature Pop-up Windows
- Hybrid Creation Popup
- New Abilities
- New Creatures
- Creature Updates

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NEW RAID BOSSES

Woolly Mammoth, Indoraptor and Megalosuchus join the rotation of weekly Raid Bosses!

Get ready to take on Ceramagnus, the new Apex creature to make its debut in the Jurassic World!

Updated Raid Schedule

MONDAYS
- Sinoceratops Raid
- Grypolyth Raid

TUESDAYS
- Woolly Mammoth Raid
- Mammotherium Raid
- Hadros Lux Raid

WEDNESDAYS
- Pyrritator Raid
- Indoraptor Raid
- Mortem Rex Raid

THURSDAYS
- Tyrannosaurus Rex Raid
- Megalosuchus Raid
- Smilonemys Raid
- Ceramagnus Raid

This updated schedule will be introduced into the game with the new creatures as of the following dates below:

Wednesday October 28th - Indoraptor

Thursday November 5th - Megalosuchus

Tuesday November 10th - Woolly Mammoth

Thursday November 26th - Ceramagnus Boss

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NEW EMOTES

Express yourself in battle with all new Mr. DNA emotes, and more!

A variety of emotes can be collected through special Map and Market Events. Some are even hiding inside certain rewards!

Emotes that have been collected can be added to your Emote Deck. Up to 8 can be collected. You can also send them to your teammates and opponents during Raid, Friendly, PVP, and Tournament battles.

Organize your Emote Deck by navigating to the My Emotes tab, located in your Collection. The My Emotes tab holds a list of your collected emotes, plus all the emotes you’ve Discovered! Discovered emotes are emotes your opponents or teammates send to you during battle that you haven’t collected… yet!

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FACE OFF SCREENS

Information about players entering a battle is now shown before the battle commences. This information varies depending on the battle mode:

- PVP: Player icons, player names and current Trophy scores.
- Friendly: Player icons and player names.
- Tournament: Player icons, player names, and current Medal scores. If a player is an Alliance member their Alliance icon, Alliance name, and current Alliance medals is also displayed.
- Raid: Player icons, player names, player’s creature and creature level. The Raid Lobby owner at the start of a Raid will be also identified.

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NEW UPDATED CREATURE INFO

Players may now open ‘creature pop-up windows’ from more places in the game. Hold your finger on a creature card to display more information about the creature. Creature cards that had no prior function can also summon the window with a simple tap.

- Notes regarding the creature pop-up window:
- Contains less information than the creature sheet in the lab.
- Displays specific information depending on the context. Example:
-- On the map: the pop-up will focus on where to find the creature.
-- When preparing for battle, the pop-up will focus on the creature’s stats.
-- In battle, the pop-up will not display information about possible hybrids.
-- Does not display stats for a creature that you haven’t unlocked.

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HYBRID CREATION POPUP

New Players will now be assisted by a system that calculates when their first Hybrid is ready to be created. The system will focus on Rare Hybrids to help introduce this system to beginning players. When a player has enough resources to create one of these hybrids, a popup will appear informing them as well as linking them to the creature in the Lab. Players will have the choice to create the Hybrid at that moment or at a later time.

The system is built to be non intrusive and won’t spam players if they choose to not create the particular Hybrid at that moment in time.

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NEW ABILITIES

- Group Shattering Rampage
- Ferocious Defense
- Delayed Rampage and Run

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NEW CREATURES

- Glyptodon | Common Regular
- Andrewsarchus | Rare Regular
- Troodon | Epic Regular
- Velosrhacos | Epic Hybrid
- Eremoceros | Legendary Hybrid
- Skoonasaurus | Unique Superhybrid
- Ceramagnus | Apex Boss

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CREATURE UPDATES

- We reviewed the relationship between creature power and unlock rate. The harder a creature is to obtain, the better it will be compared to other creatures of the same rarity. This review is part of our general update of methodologies and tools to improve our balancing. We will keep working on improving our tools while collecting your feedback!
- This general overhaul impacts a large quantity of creatures (as it was overdue), but the majority of them are small tweaks. See the full list of changes below.

Meta Balancing

- Included below are some changes to Geminititan and Ardentismaxima. The goal is to bring both creatures to a certain level of equivalency while each retains its own identity.

Geminititan appearing tougher than Ardentismaxima is as designed since one of its component creatures (Diplodocus) is harder to obtain.

ALANKYLOSAURUS
Rampage changed to Resilient Rampage
HP: 4500 changed to 4800

ALANQA
Attack: 1000 changed to 1200

ALLORAPTOR
ability 2: Pounce changed to Distracting Rampage
ability 4: Definite Impact changed to Rampage
Attack: 1500 changed to 1700
Critical %: 10% changed to 30%
Vulnerability Res.: 0% changed to 50%

ALLOSAURUS GEN2
Swap Prevention Res.: 0% changed to 100%
Deceleration Res.: 0% changed to 50%

ANKYLOSAURUS GEN 2
HP: 4500 changed to 4200

APATOSAURUS
Attack: 1000 changed to 900

ARCHAEOTHERIUM
HP: 3000 changed to 3300

ARDENTISMAXIMA
HP: 5400 changed to 5700

ARDONTOSAURUS
ability 1: Resilient Strike changed to Fierce Strike

ARGENTINOSAURUS
Attack: 1200 changed to 1100

BARYONYX
Attack: 1300 changed to 1400

BRONTOLASMUS
HP: 4350 changed to 3900

CARBONEMYS
HP: 3600 changed to 3300

CARNOTARKUS
HP: 3750 changed to 3600

CARNOTAURUS
Attack: 900 changed to 1000
HP: 3900 changed to 3600

CHARLIE
Attack: 1350 changed to 1450

CONCAVENATOR
Attack: 1080 changed to 1150

DEINONYCHUS
Attack: 1150 changed to 1200

DELTA
Attack: 1250 changed to 1300

DIMODACTYLUS
Attack: 900 changed to 1000

DIMORPHODON
HP: 2400 changed to 2700

DIPLOCAULUS GEN 2
HP: 3900 changed to 4050

DOEDICURUS
Attack: 1100 changed to 1200

DRACOCERATOSAURUS
HP: 3600 changed to 3900

DSUNGAIA
HP: 3600 changed to 3300

DSUNGARIPTERUS
Attack: 950 changed to 1000
HP: 3900 changed to 3450

EDAPHOCEVIA
ability 2: Rampage changed to Revenge Rampage
HP: 3900 changed to 4200

EDAPHOSAURUS
HP: 4350 changed to 4500

ELASMOTHERIUM
Attack: 1300 changed to 1250

ENTELOCHOPS
Swap In Ability: Changed to Swap In Slow

ENTELODON
Attack: 1100 changed to 1200

ENTELOMOTH
HP: 3900 changed to 4200

ERLIKOGAMMA
Attack: 1300 changed to 1450

ERLIKOSAURUS GEN 2
Attack: 1300 changed to 1350

ERLIKOSPYX
Critical %: 5% changed to 20%
Crit Chance Reduction Res.: 0% changed to 100%

EUCLADOCEROS
Attack: 900 changed to 1000
HP: 4050 changed to 3300

GEMINITITAN
Attack: 1350 changed to 1300

GIGASPIKASAUR
HP: 4500 changed to 4350

GORGOSAURUS
HP: 4500 changed to 4200

GORGOSUCHUS
HP: 4350 changed to 4500

GRYPOLYTH
ability 4: Long Protection changed to Ferocious Defense

HAAST EAGLE GEN 2
Attack: 1150 changed to 1000
Speed: 131 changed to 130

INDOMINUS REX
Critical %: 20% changed to 30%

INOSTHERIUM
Attack: 1300 changed to 1400

INOSTRANCEVIA
Attack: 1100 changed to 1200

KENTROSAURUS
HP: 3900 changed to 3600

KERATOPORCUS
Attack: 1100 changed to 1200

KOOLABOURGIANA
HP: 4800 changed to 4950

KOOLASUCHUS GEN 2
HP: 4350 changed to 4500

MAIASAURA
Speed: 122 changed to 126

MAJUNDABOA
Stun Res.: 67% changed to 100%

MAMMOLANIA
HP: 4800 changed to 5100

MEGALOCEROS
HP: 3450 changed to 3300

MEGALOSAURUS
HP: 4350 changed to 3900

MONOMIMUS
Attack: 1450 changed to 1350
HP: 3900 changed to 3750

MOSCHOPS
Swap In Ability: Changed to Swap In Slow

NODOPATOTITAN
HP: 5100 changed to 5250

ORNITHOMIMUS
Attack: 1500 changed to 1600

PACHYCEPHALOSAURUS
HP: 4200 changed to 3900

PARAMOLOCH
HP: 4500 changed to 4350

PHORUSAURA
ability 3: Rampage And Run changed to Delayed Rampage And Run
Attack: 1500 changed to 1400

PHORUSRHACOS
Attack: 1600 changed to 1500

POSTIMETRODON
HP: 4350 changed to 4500

POUKAIDEI
Attack: 1300 changed to 1500
HP: 3600 changed to 4050

PROCERATHOMIMUS
Attack: 1500 changed to 1600
HP: 2850 changed to 3000

PTEROVEXUS
Attack: 1200 changed to 1000
HP: 4140 changed to 3900

PURROLYTH
Armor %: 15% changed to 10%

RAJAKYLOSAURUS
passive 1: Armor Piercing Counter changed to Precise Piercing Strike

RAJASAURUS
Attack: 1100 changed to 1000

SCAPHOGNATHUS
Attack: 950 changed to 1000

SCAPHOTATOR
Attack: 800 changed to 1000
HP: 2700 changed to 3000

SCUTOSAURUS
Attack: 1000 changed to 1200
Vulnerability Res.: 0% changed to 100%

SONORASAURUS
HP: 5400 changed to 5250

SPINONYX
passive 1: None changed to No Escape
HP: 3900 changed to 4200

STEGODEUS
Attack: 1000 changed to 1100

STEGOSAURUS
HP: 4500 changed to 3900

STYGIMOLOCH GEN 2
Attack: 1400 changed to 1300
HP: 3150 changed to 3000

SUCHOMIMUS
Attack: 900 changed to 1000

SUCHOTATOR
Attack: 1200 changed to 1300
HP: 4350 changed to 4500

THORADOLOSAUR
ability 3: Group Shattering Impact changed to Group Shattering Rampage
HP: 4350 changed to 4500

THYLACOTATOR
HP: 4050 changed to 4500

TITANOBOA GEN 2
HP: 4200 changed to 4350

TRICERATOPS
HP: 3900 changed to 3300

TRYOSTRONIX
Attack: 1250 changed to 1400

TUORAMOLOCH
HP: 4500 changed to 4200

TUPANDACTYLUS
Attack: 900 changed to 950

TYRANNOLOPHOSAUR
ability 1: Defense Shattering Strike changed to Cunning Strike
Attack: 1700 changed to 1650

WUERHOSAURUS
HP: 4800 changed to 4500